Breaking down some of my latest designs

Jasper
3 min readOct 3, 2023

So a little over 30 days ago I started the daily design challenge from Michal Malewiczhype4.academy. Now this was a bit impulsive on my end because I completely overlooked the fact that I had already planned a no-internet-break around the 30 days mark and my daily streak has ended last week right before earning my first badge.

But I like to see the positive in things and before I jump back in and get back in the daily grind, I thought I’d share and break down some of my favorite designs from those first 30 days.

A spatial/AR re-imagining of a dashboard page for a cryptocurrency trading platform

We’ll start right off with my most-liked design on the platform. The very first thing I worked on when I started to learn UX/UI design, was an analysis and a redesign of the mobile Coinbase application. This is a nice continuation of that project and allowed me to understand the use of space in an AR/VR environment.

People tend to buy more of what they already know and own.

The most important thing I learned during my research, is the fact most people tend to stick with what they know. This means they mostly buy and trade cryptocurrencies they already own or follow.

This dashboard page redesign plays into that by showing a graph for an immediate visualization of their top assets. The user can select the elements they want to have plotted via an interactive legend, and there’s a more in-depth breakdown readily available to the side.

To finish things off you have the app navigation on the left side of the design and a small triangle on the bottom right to resize and reposition the application within the room.

What really anchors this design to the space and adds immersion, are the shadows all elements cast on the floor and furniture.

A detailed breakdown of the spacing and hierarchy of a newsfeed and the article previews within the feed.

This one is my personal favorite. What draws me in is how the colors pop in this dark mode design, with a specific color assigned to each category that also comes back in the banner images used for the articles. It creates consistency and easily recognizable visuals.

The consistent spacing and clear hierarchy both on the app level as well as on the article level only add to this.

A mock-up of a Nintendo Switch running a Pokémon game, with the trainer’s Pokémon party screen opened to show off a material carousel design with a twist.

To finish things off I’ll add the design I spent the most time one. Not on the carousel on display, it‘s not that special. Just your basic Material You carousel that scales the items horizontally, but I decided to add a little twist to it and make the selected item a bit bigger in all dimensions to make it pop.

It’s the Nintendo Switch that I spent most time on. This was a great exercise to learn what’s possible and what the limits are of my design tool — in this case Figma. It’s not entirely true to scale, but it’s close enough with slightly altered proportions to avoid half-pixels and I’m really happy with how it turned out.

Alright, that’s it for now. Time to jump back in and get on with the grind.

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Jasper
Jasper

Written by Jasper

Problem solver in the digital era | product (UX/UI) designer

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